Challenges
...Frequently Asked Questions
Challenge Campaigns are sequential duels against a gauntlet of duelists with limited lives. Each challenge is a curated set of progressively difficult duels, and you must defeat every duelist in order to complete it.
- Campaign — 5 lives, 27 duelists — the standard campaign experience
- World Tournament — 1 life, 9 duelists — a quick gauntlet through iconic opponents
- All Duelists — 5 lives, 39 duelists — fight every campaign duelist in sequence
- All Mages — 2 lives, 10 duelists — a mage-focused gauntlet
- Final Duels — 1 life, 7 duelists — the ultimate challenge campaign
- Duel Ground — 1 life, 7 duelists — a high-stakes final bout
Each challenge gives you a limited number of lives. When you lose a duel, you lose one life. If you reach 0 lives, it is game over for that run — you cannot continue further. Lives reset to their starting value when you begin a new game.
Free duels are a separate resource for farming that don't cost a life when you lose. Each challenge starts with a number of free duels based on the drop mode (500 divided by the drop multiplier). Starting a free duel costs 1 free duel from your counter, letting you farm cards without risking campaign progress. Like lives, free duels reset when starting a new game.
Each challenge can be played in four drop modes that determine how many card drops you receive per duel: x1 (fewest cards), x5, x15, or x30 (most cards). A higher drop multiplier means more cards per victory, but also fewer initial free duels (500 divided by the multiplier).
Switch between drop modes using the drop tab on each challenge card. Your progress is tracked separately for each drop mode, so you can farm a challenge at x1 for safety and then attempt a high-score run at x30 for maximum card completion.
View your card completionTimer Mode adds speedrun tracking to any challenge. When enabled, the game records a personal best time for completing the challenge, per-duelist split times (both cumulative and individual), a sum of best segments (gold splits), and an attempt counter. Toggle the timer icon on each challenge card to enable or disable Timer Mode for that challenge.
When Timer Mode is active, a timer stats section appears on the challenge card showing your personal best, best segments total, and number of attempts. Click on the Personal Best or Best Segments to view detailed split times for each duelist. Timer data is stored per drop mode, so your x1 speedrun does not interfere with your x30 attempts.
Yes. Challenges auto-save your progress after each duel. If you leave or close the page, a Resume button appears on the challenge card when you return. The save state tracks which duelist you are currently facing, how many lives remain, and how many free duels are left.
You can also start a new game from scratch at any time. This overwrites your saved progress, so a confirmation dialog asks you to confirm before discarding your existing run.
Custom Challenges let you create your own gauntlets using the Custom Editor tool, accessible from the challenges page. You can customize the duelist lineup, drop settings (lives and free duels per drop mode), challenge title.
Custom challenges can be exported as text to share with other players. Import shared challenges by pasting the challenge data using the import button on the challenges page. They appear in their own section with full progress tracking, including per-drop completion and Timer Mode support.
Open the Custom Challenge EditorEach challenge and drop mode combination tracks completion separately. When you complete a challenge at a given drop mode, a star icon appears on the corresponding drop tab to mark it as completed. The top bar on the page shows your overall progress across all challenges and drop modes.
Completed challenges are stored locally in your browser. You can replay any completed challenge at any time by starting a new game — the completion record remains saved, and you can attempt to improve your time or try a different drop mode.







































